The story is presented in the form of a VR game, where the protagonist discovers that the bathroom mirror world has been filled with many gems. By controlling his reflection in the mirror, he can transfer the gems into the real world. Driven by greed, the protagonist continuously moves the gems until the mirror world is emptied. However, this triggers a secret exchange ritual, and the protagonist is replaced by his reflection, losing his freedom.
Idea & Story
At the beginning of the project, each of us created a story based on the concept of causality. My story depicted a conversation between my present and future self, but it was not selected due to a lack of detail.

Art & Scene
I searched for many real-life bathroom references, including both luxurious and ordinary styles. I examined various designs, materials, and layouts to understand their aesthetic and functional differences. These references helped me explore elements like lighting, textures, and spatial arrangements to enhance the realism and atmosphere of my project.

The models for ordinary bathrooms were easy to find, but it was difficult to find suitable assets for luxurious bathrooms. Therefore, we needed to create many luxury bathroom furnishings ourselves. I analyzed and extracted luxurious elements from the references and sketched out the designs.

After that, we began creating the necessary model assets, starting with those that required interaction. I was mainly responsible for creating the following assets.

Then, I created luxurious bathroom furniture, including a bathtub, sink, shower, and cabinet.

At the same time, based on the scene’s needs, I also created a regular cabinet to correspond with the luxurious cabinet.

Model collection
At the same time, I was also responsible for collecting and organizing a wide variety of bathroom assets with different styles on both sides. This included researching and gathering models, textures, and references to ensure a diverse range of design elements, which would help in creating a more dynamic and flexible scene.

Asset link
- https://skfb.ly/6Sstu
- https://skfb.ly/6zDJn
- https://skfb.ly/6YMAZ
- https://skfb.ly/6VEqJ
- Post Soviet Bathroom | Fab
- Post Soviet Toilet and Bathroom | Fab
Motion capture
I imported the motion capture data recorded by my team members into Maya and retargeted the animation data onto the character’s skeleton.
Logo enhancement & Poster design
My team members designed an initial logo draft, and I modified the colors, added textures, and made it look more refined.


At the same time, I also designed the promotional poster for the game.
