Categories
VFX fundamentals

Animal low poly&Skeleton J-091024

In the process of model creation, topology is a crucial step. A well-topologized model ensures cleaner edge flow, preventing issues such as distortion or breakage. Additionally, reducing the polygon count helps decrease file size, achieving an optimized result.

Modeling

Rendered image

Skeleton Jack

Learned the basic knowledge of ZBrush software and its interface structure, became familiar with modeling operations, and created a simple bust of Skeleton Jack. Used ZBrush’s built-in material spheres to apply materials to the model and rendered the final result.

Create a sphere, use the Move tool, increase the brush size, adjust the shape, and use masking to outline the positions of the facial features.

First, shape the rough form of the body in Maya, then import it into ZBrush for detailed sculpting.

Rendered image

3D Printing Experience

I have always wanted to experience 3D printing technology. When I saw that we could book a 3D printing workshop on LCC’s Moodle, I decided to try printing this low-poly animal model.

Categories
VFX fundamentals

Castle-011024

Further improved proficiency in Maya modeling operations by creating a more complex castle model. The design was inspired by European medieval Gothic architecture, combined with elements of various game styles, and was ultimately brought to life through the model.

Art concept

Modeling

The production process is as follows:

  1. Create model assets and build a white model.
  2. Create texture maps and use Maya’s built-in Arnold renderer for rendering.
  3. Perform post-production compositing and color grading.
Categories
VFX fundamentals

Snowman-011024

Learned the basic knowledge of Maya software and its interface structure, became familiar with modeling operations, and created a simple snowman model. Subsequently, used Substance Painter to paint textures and set up a simple snowy scene for rendering.

Production Process

Rendered Image